var cyborg = Monster.extend({
	init : function(xCoord, yCoord) {
		this.bounty = 250;
		this.xCoord = xCoord;
		this.yCoord = yCoord;
		this.frameCounter = 0;
		this.frameWidth = 100;
		this.frameHeigth = 113;
		this.image = cyborgAlive;
		this.deathImage = cyborgDeath;
		this.framesCount = 3;

		this.deathFrameWidth = 100;
		this.deathFrameHeigth = 114;
		this.currentFrame = 0;
		this.deathFrame = 0;
		this.deathFramesCount = 9;
		this.HP = 300;
		this.maxHp = 300;
		this.remove = false;
		this.scale = 0.7;
		this.alive = true;
		this.atacking = false;
		this.headHeight = 30;
		this.headShot = false;
		this.points = 10;
		this.bonus = false;
		this.headWidth = 44;
	}
});